![]() Toolbag 3’s raison d’être is speed, focusing on an efficient workflow that gives you an accurate, real-time preview at every step of the process to create scenes, while also producing high-quality final renders in record time. Let’s talk about the current state of Marmoset Toolbag? ![]() We’ve also been hard at work in many other areas as well, such as making it easier to work with game engines like Unreal and Unity, a brand new skin shader, direct upload to ArtStation, a refreshed user interface, and much more. ![]() The additions we’ve really been focusing on are: animation support, real-time global illumination, and baking. In the last year or so we’ve been focusing on the third major revision of Toolbag (improvements to image quality, overall usability) and expanding functionality to enhance the experience for our current users, and really reach out to new users with tools and features that we feel are very compelling. We knew that if we really wanted to capitalize on the success of the first version, we had to improve image quality, and really focus on usability to ensure that Toolbag would be a critical part of the game artist’s toolkit. ![]() The codebase for Toolbag was re-written from scratch to modernize the renderer, redesign the interface, and build a solid foundation for future development. Around this time, a major change was taking place as well. Some time later, 8monkey Labs was disbanded, and a new company, Marmoset, was formed to focus solely on development tools such as Marmoset Toolbag.
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